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21. Command ships and the change... - in Ships and Modules [original thread]
DeLindsay wrote: Caldari gains Info bonus (those poor bastards) Ever run in a fleet with TD's, neuts, ECM, etc + info links? It is pretty sexy.
- by Mister Tuggles - at 2013.04.25 09:28:00
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22. New BLOPS ships? - in Ships and Modules [original thread]
Tiberius Patterson wrote: I'm not sure if this is the right place to ask this but I'll ask anyway. I seem to remember reading a post a while back where there was some information about new Black Ops ships being released in the Summer expansion...
- by Mister Tuggles - at 2013.04.24 22:49:00
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23. Better booster? - in Ships and Modules [original thread]
Tsukino Stareine wrote: Mister Tuggles wrote: Tsukino Stareine wrote: with the impending nerf to OGB I would advise you to start learning how to pvp properly with your booster actually on grid and fitted properly (ie not a bunch of comman...
- by Mister Tuggles - at 2013.04.10 22:38:00
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24. Rate the Loki - in Ships and Modules [original thread]
Lloyd Roses wrote: The Loki is no pve ship, or more precisely, it's extremely bad at pve given the pricetag. Shield fit webbing Incursion Loki would like to have a word with you.
- by Mister Tuggles - at 2013.04.10 20:58:00
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25. Better booster? - in Ships and Modules [original thread]
Tsukino Stareine wrote: with the impending nerf to OGB I would advise you to start learning how to pvp properly with your booster actually on grid and fitted properly (ie not a bunch of command procs, links and fitting mods) Boosting should...
- by Mister Tuggles - at 2013.04.10 09:43:00
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26. Medium sized Gallente kiting - in Ships and Modules [original thread]
Idicious Lightbane wrote: [Vigilant, solo] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Fourier Transform Tracking Program Fourier Transform Tracking Program Internal Force Field Array I Nanofiber Interna...
- by Mister Tuggles - at 2013.04.10 09:26:00
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27. Ship Carrier - in Ships and Modules [original thread]
The training time will become moot after the skill change up in the Summer expansion. It is going from 40ish days down to 15.... they are removing the mining barge 5 requirement. Annoys me greatly to be honest.
- by Mister Tuggles - at 2013.03.28 21:31:00
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28. Rail/Balster Tengus - in Ships and Modules [original thread]
Xindi Kraid wrote: Fredfredbug4 wrote: Generally you want to stick with missiles. Blasters can be used very effectively if you know what you are doing, but rails are sort of left with no real niche. Medium rails aren't necessarily bad, the...
- by Mister Tuggles - at 2013.03.27 09:43:00
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29. Carrier main or alt? - in Ships and Modules [original thread]
Ratting carriers usually end up getting popped.
- by Mister Tuggles - at 2013.03.22 09:37:00
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30. Can we expected a battlecruiser model update? - in Ships and Modules [original thread]
Praxis Ginimic wrote: I agree. I would love to see a more active art department. Not only do the bc's and cruisers need an update but i would really like tosee all the t2 variants get their very own models. New models would almost be like ge...
- by Mister Tuggles - at 2013.03.22 09:35:00
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31. Normal shield boosters are basically worthless modules - in Ships and Modules [original thread]
Diesel47 wrote: Strictly speaking PvP. The climate right now is go ancillary booster or go home . I was hoping when CCP said they wanted to "make active tanking more competitive with buffer" They meant actually balancing the current modules...
- by Mister Tuggles - at 2013.03.22 09:34:00
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32. Tracking disruptors? - in Ships and Modules [original thread]
Missiles are bad enough in PvP as it is. It would be very hard for CCP to have a balanced approach to TD's working on them.
- by Mister Tuggles - at 2013.03.11 20:29:00
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33. Heavy Missles Now Useless - in Ships and Modules [original thread]
Steel Roamer wrote: But CCP won't nerf any Minmatar Ship. That requires thinking and not sitting in the laps of nullsec power-block CEO's. Rifter, Slasher, and the Cane have been bent over in the prison shower and rapped horribly. They ar...
- by Mister Tuggles - at 2013.03.01 10:37:00
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34. Drake wtf? - in Ships and Modules [original thread]
Drake will continue to be one of the top BC's until missiles start being affected by TD's. If they already made missiles get hit by TD's then regard me as a r3tard, and move along.
- by Mister Tuggles - at 2013.02.21 22:31:00
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35. RIP Hurricane - in Ships and Modules [original thread]
Jenn aSide wrote: It is true, they should change the name from "Hurricane" to "Mildly irritating Tropical Storm that probably won't even make landfall anyway"! This gave me a good chuckle. Thank you.
- by Mister Tuggles - at 2013.02.20 19:22:00
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36. CONFUSED : Amarrr or Minmatar? - in Ships and Modules [original thread]
Train Battlecruisers 5, destroyers 5, all racial frigs 4, and all cruisers 3. This will make sure you are covered for the racial split of BC and Destroyer in the Summer. It will also give you access to a very large variety of ships. Then work on...
- by Mister Tuggles - at 2013.02.17 22:04:00
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37. Apocalypse drone boat - in Ships and Modules [original thread]
Behnid Arcani wrote: Chris Slayter wrote: What you seem to forget is that the Apoc forfills also the role of an entry-level BS. . Well here's the thing. Tiericide should eliminate the need for an entry level BS, since they should all be r...
- by Mister Tuggles - at 2013.02.17 17:06:00
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38. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Viceran Phaedra wrote: CCP Greyscale wrote: Viceran Phaedra wrote: ..passionate outpouring... The patchnotes for this change were written when the change was originally submitted, and will be listed in the release notes when this cha...
- by Mister Tuggles - at 2013.02.16 00:32:00
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39. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Zhilia Mann wrote: RavenPaine wrote: I was thinking about the Invuln field mod... Almost every shield tank ship in EVE fits it. It would be the PRIMARY mod on those ships. Might be the most widely used mod in all of EVE. How can any devel...
- by Mister Tuggles - at 2013.02.09 18:09:00
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40. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
CCP Greyscale wrote: Obviously we're keeping an eye on this thread to make sure there isn't something we've missed, but as of today we're still comfortable with the consequences here. To those asking about reimbursement etc: we make balance c...
- by Mister Tuggles - at 2013.02.09 16:10:00
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